Engagement Funnel
Project Context
Timeline: shipped at 4 months (ad spend & data collection in-progress Q4 2023 to Q1 2024)
Team: Product Designer/User Experience Designer (myself), Growth Marketing Director, Data Analyst, Head of Engineering, Backend Engineer, Producer, Studio GM
Brief: Create tools to segment users, establish data collection process, & create multiple entry funnels to track conversions (create account)
Constraints: The audience technology could easily be a massive feature, as such we decided to trim to focus on an minimum viable product to implement. The main key performance indicator (KPI) is a user successfully creating an account using our 3rd party plug-in (Xsolla).
About
Artie’s Pong Legends is a WebGL mobile game
Background
Ad campaigns in social networking apps transform the standard ad into instant-playable experience. The standard set of tracking tools must be created internally. The initial user engagement key performance indicator (KPI) is defined as a user successfully creating an account.
Objective
Define a few entry funnels or test groups.
Define audience technology for engineering which will segment users into to groups as per definitions established by Product & Marketing.
Create tools to empower our Data Analyst help understand our players.
Gather learnings associated with the KPI from the various test groups.
User Research
In the initial minimum viable product for audience tech our team defined a few Engagement Funnels and provided guidance, product management, & verified the stability of the product engineering built. We are actively collecting data against the defined groups (Q4 2023). It was deemed cost effective to collect a minimum of 4,500 users data in three test funnels to better understand our users’ behaviors before building upon the system.
Process specifics
We defined a spec that all business partners could adhere and follow. After a few discussion cycles, we trimmed the defined user experiences funnels from five down to three for the MVP;
Control - current implementation
Forced - disallowing guest accounts, forcing a user to create an account on entry
Reminder - reminding the user after three games, to create an account if they are playing as a guest
Establishing the tool requirements include:
UX & Engineering partner to support additional in-game dialogs associated with new funnels
UX, Data Analyst & Engineering determine areas for click tracking for later analysis
Engineering required to create tech associate with Audiences
Marketing to establish audience tags per ad-impressions with guidance from Data Analyst
Impact
Data collection is in-progress from Q4 2023 to Q1 2024.
Known Risks & challenges
While it seems obvious that a forced account creation funnel is a very poor user experience we do believe in validating this funnel while the game is very young.
Standard practice of incentivized account creation was deemed to heavy a lift from Engineering and has been slated for a version 2 of the Engagement Funnel product.
Current ad-spend has been focused outside of Tier 1 countries. Often, these Tier 2 and Tier 3 countries primarily use a mobile phone number as their standard for signing in/up to various products. Engineering again deemed this as too heavy a lift and as such, this funnel has also been slated for a version 2 of the Engagement Funnel product.
Lastly, re-aligning users in funnels (post data-analysis) was expected to be rolled into the version 2 and would likely unlock users on a re-targeted ad basis; however, the inherent risk of lost users during the version 1 implementation due to poor user experiences (forcing a user to sign up to play) was deemed as an accepted sacrifice to validate process.
Feature Extension
Additional audience funnels to test conversion were defined and expected for a version 2. A mobile phone entry and an incentivized account creation are expected to be built out and tested against the current set.